Title: A Theory of Fun for Game Design .
Author: Raph Koster .
Type: Handbook Pdf, Epub & Ebook.
A Theory of Fun for Game Design is a book written by Raph Koster. Along with the text, the book also has illustrations. It is based on a talk that was given by the author in the Game Conference in 2003.
The book is laid out in a very interesting way with the text present on one page. The illustrations are present on the other page. The book was published by Paraglyph Press in 2004. In his book, the author has explained a very interesting idea.
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The book is filled with the things the author said at the conference. His thesis was that games teach the player a lot of skills that they need in their daily life. He names the concept ‘edutainment’.
The word is the combination of two words, that is education and entertainment. What the writer means is that by playing games, the player is entertained and is also educated at the same time.
Different games teach different concepts to the players that can be used in their daily life. For example, if you are playing an adventure game or a strategy game, it teaches you about the making of different strategies in life and about the stress levels that have to be dealt with in life.
Check out; A Theory of Fun for Game Design Pdf
A Theory of Fun for Game Design Features:
- The book is basically a combination of the things that the author said at the Austin Game Conference in 2003.
- To make the book more interesting, the author has added illustrations and pictures along with the text.
- His thesis is explained in the book that games are educational while being a source of entertainment at the same time.
- It is a very interesting book, filled with all the different kinds of fun things.